Though Undertale did give players the option to show mercy or to kill, the game sent a strong message against killing monsters. And despite being a harsh challenge, it’s a world that still feels very welcoming. Fox also lays the groundwork for a giant sweeping adventure, one that explores another section of Deltarune’s growing world. Though the battle mechanics feel similar, this chapter complicates the moral and ethical questions posed by the game’s predecessor, Undertale, while adding to the story started in Chapter 1. Players are Kris, exploring the world alongside their friends, Susie, and Ralsei - the same heroes from Chapter 1 - and fight through a series of tough, bullet-hell challenges. In his latest release, Deltarune Chapter 2, Fox picks up after the cliff-hanger of Chapter 1 only to throw players directly into a cyberspace-inspired city. This sense of humor is par for the course for developer Toby Fox. Just an hour into Deltarune Chapter 2, “A Cyber’s World,” the game’s sullen hero, Kris, is negotiating a deal with a monster made of website popups, looking for blue checks (yes, the ones from Twitter), and playing video games with a fighting-game-obsessed, wine-drinking robot Queen whose favorite tagline is “lmao.” All the while, a catchy chiptune soundtrack bumps in the background.
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