![]() Every worldmap uses a set amount of data-Nodes, which are the fitting partner for the visual Nodes. Those nodes can control which levels are unlocked after finishing one and where the camera goes when unlocking a level.Ĥ. Every worldmap uses a set amount of nodes for visual effects only. We know how Nintendo did those, but we can't replicate them yet.ģ. ![]() Every worldmap uses a model.nsbmd (3D model) which ALSO controls the transparent paths that light up when finishing a level. Every worldmap uses a move.nsbca (3D model animation data) which is the path that Mario walks on the map.Ģ. Nintendo was quite successful making it as hard as possible for us to edit and understand them.ġ. To understand what you are actually editing, you'll need to understand how a worldmap is build up. Next thing: The file you'll need to edit is overlay9_8.bin, which needs to be decompressed to open it in our editor. Therefore everything posted here is usable for USA ROMS ONLY. When starting to research about worldmap hacking, there was one thing we didn't take into account. thread, I'm creating another thread here, including all the information. Since some of you did miss the release of the Worldmap editor in our Adventure Super Mario Bros. ![]() Welcome to the ultimate Worldmap hacking guide, presented by Freeze and ray.
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